![]() ![]() ![]() So much so that homemade script patches were created. A hefty number of Sierra adventures, for instance, are unplayable because of speed issues. There's no way to know how that much speed would affect a game. I still wouldn't try an old DOS game on today's machines. Newer video and sound devices are typically fine too. Most decent DOS games have good enough built-in speed throttling that they'll work fine on the newest of machines.
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